Cinema 4D • Creating and animating assets for XR production; modelling, rigging, and texturing stylized characters.
Redshift 3D • Rendering concept art for pitches and client presentations.
Unity 3D • Level building, importing assets, animation and fine-tuning visual style.
Cinema 4D • Creating and animating assets for XR production; modelling, rigging, and texturing stylized characters
Redshift 3D • Rendering concept art for pitches and client presentations
Unity 3D • Level building, importing assets, animation and fine-tuning visual style
Cinema 4D • Creating and animating assets for XR production; modelling, rigging, and texturing stylized characters.
Redshift 3D • Rendering concept art for pitches and client presentations.
Unity 3D • Level building, importing assets, animation and fine-tuning visual style.
Anim VR • VR illustration; testing concepts and prototyping.
Figma • UI & UX design; creating interactive prototypes.
Sketch • UI & UX design.
InVision • Moodboards, interactive prototypes (now using Figma).
Anim VR • VR illustration; testing concepts and prototyping.
Figma • UI & UX design; creating interactive prototypes.
Sketch • UI & UX design.
InVision • Moodboards, interactive prototypes (now using Figma).
Adobe Photoshop • Creating concept art, photo manipulation.
Adobe Illustrator • Vector illustration, iconography, brand identities.
Adobe Indesign • Printed materials - posters, brochures, flyers etc.
Adobe After Effects • Animating icons and UI elements, creating animatics.
Adobe Photoshop • Creating concept art, photo manipulation.
Adobe Illustrator • Vector illustration, iconography, brand identities.
Adobe Indesign • Printed materials - posters, brochures, flyers etc.
Adobe After Effects • Animating icons and UI elements, creating animatics.
HTML & CSS • Simple responsive website (Media queries, Flexbox, CSS animace, CSS Grid), basics of Bootstrap.
HTML & CSS • Simple responsive website (Media queries, Flexbox, CSS animace, CSS Grid), basics of Bootstrap.
C#• Basics (variables and data types, cycles, if statement, arrays etc.).
AR • Designing mobile AR apps; integrating face filters into an existing mobile app.
VR • Creating VR experiences for Oculus Quest, Oculus Rift with Leap Motion and Oculus Go; VR racing game; VR shooting game demo; interactive hand tracking experience.
Concept Art • Creating compelling images for pitches and client presentations; Illustration, photo manipulation, 3D rendering.
Character Design • Designing stylised characters and avatars for AR & VR experiences.
3D modelling • Low poly modelling of 3D assets and stylised characters in Cinema 4D.
Texturing • Painting stylised textures of characters and other 3D assets for Unity 3D.
AR • Designing mobile AR apps; integrating face filters into an existing mobile app.
VR • Creating VR experiences for Oculus Quest, Oculus Rift with Leap Motion and Oculus Go; VR racing game; VR shooting game demo; interactive hand tracking experience.
Concept Art • Creating compelling images for pitches and client presentations; Illustration, photo manipulation, 3D rendering.
Character Design • Designing stylised characters and avatars for AR & VR experiences.
3D modelling • Low poly modelling of 3D assets and stylised characters in Cinema 4D.
Texturing • Painting stylised textures of characters and other 3D assets for Unity 3D.
AR • Designing mobile AR apps; integrating face filters into an existing mobile app.
VR • Creating VR experiences for Oculus Quest, Oculus Rift with Leap Motion and Oculus Go; VR racing game; VR shooting game demo; interactive hand tracking experience.
Concept Art • Creating compelling images for pitches and client presentations; Illustration, photo manipulation, 3D rendering.
Character Design • Designing stylised characters and avatars for AR & VR experiences.
3D modelling • Low poly modelling of 3D assets and stylised characters in Cinema 4D.
Texturing • Painting stylised textures of characters and other 3D assets for Unity 3D.
Rigging • Rigging simple characters, creating rigs for animating parts of the scene for Unity 3D.
UI• Designing interfaces for mobile and desktop apps with Sketch and Figma; creating UI for AR & VR experiences.
UX • UX of websites and mobile apps; creating personas, user flows, wireframes, prototypes and conducting user testing.
Web design • Company and personal landing pages; product website presentation; websites for validation of a new product or servis.
App design • AR apps; mobile and web apps for startups from the fin-tech, automotive and social media industry.
Rigging • Rigging simple characters, creating rigs for animating parts of the scene for Unity 3D.
UI• Designing interfaces for mobile and desktop apps with Sketch and Figma; creating UI for AR & VR experiences.
UX • UX of websites and mobile apps; creating personas, user flows, wireframes, prototypes and conducting user testing.
Web design • Company and personal landing pages; product website presentation; websites for validation of a new product or servis.
App design • AR apps; mobile and web apps for startups from the fin-tech, automotive and social media industry.
Rigging • Rigging simple characters, creating rigs for animating parts of the scene for Unity 3D.
UI• Designing interfaces for mobile and desktop apps with Sketch and Figma; creating UI for AR & VR experiences.
UX • UX of websites and mobile apps; creating personas, user flows, wireframes, prototypes and conducting user testing.
Web design • Company and personal landing pages; product website presentation; websites for validation of a new product or servis.
App design • AR apps; mobile and web apps for startups from the fin-tech, automotive and social media industry.
Prototyping • Interactive prototypes of mobile and desktop apps using Figma and InVision, testing and validating ideas for VR development with Anim VR.
Wireframing • Wireframes for websites, mobile and web apps, and VR & AR experiences.
Illustration • Vector, raster, 2D and 3D illustration of characters and environments; used as concept art, hero or cover images, presentation materials, and as a part of the company’s visual identity.
Animation • UI animation in After Effects; animated 3D assets in Cinema 4D and Unity 3D; animatics.
Branding • Complex corporate identities for companies and cultural events.
Prototyping • Interactive prototypes of mobile and desktop apps using Figma and InVision, testing and validating ideas for VR development with Anim VR.
Wireframing • Wireframes for websites, mobile and web apps, and VR & AR experiences.
Illustration • Vector, raster, 2D and 3D illustration of characters and environments; used as concept art, hero or cover images, presentation materials, and as a part of the company’s visual identity.
Animation • UI animation in After Effects; animated 3D assets in Cinema 4D and Unity 3D; animatics.
Branding • Complex corporate identities for companies and cultural events.
Prototyping • Interactive prototypes of mobile and desktop apps using Figma and InVision, testing and validating ideas for VR development with Anim VR.
Wireframing • Wireframes for websites, mobile and web apps, and VR & AR experiences.
Illustration • Vector, raster, 2D and 3D illustration of characters and environments; used as concept art, hero or cover images, presentation materials, and as a part of the company’s visual identity.
Animation • UI animation in After Effects; animated 3D assets in Cinema 4D and Unity 3D; animatics.
Branding • Complex corporate identities for companies and cultural events.
Art direction • Created vision that serves the purpose of a product or a service; directed teams from 2 to 6 people to fulfill our common goal of the project.
Multidisciplinary teamwork • Directed and collaborated with a team of concept artists, 3D designers, 3D asset artists, animators, UX designers and developers.
Giving clear feedback • Guided multidisciplinary team members; communicated desired output to external creative agencies; mentored students during their assignments.
Critical thinking • Ideated the concepts based on initial research; identified opportunities for the implementation AR & VR solutions.
Art direction • Created vision that serves the purpose of a product or a service; directed teams from 2 to 6 people to fulfill our common goal of the project.
Multidisciplinary teamwork • Directed and collaborated with a team of concept artists, 3D designers, 3D asset artists, animators, UX designers and developers.
Giving clear feedback • Guided multidisciplinary team members; communicated desired output to external creative agencies; mentored students during their assignments.
Critical thinking • Ideated the concepts based on initial research; identified opportunities for the implementation AR & VR solutions.
Art direction • Created vision that serves the purpose of a product or a service; directed teams from 2 to 6 people to fulfill our common goal of the project.
Multidisciplinary teamwork • Directed and collaborated with a team of concept artists, 3D designers, 3D asset artists, animators, UX designers and developers.
Giving clear feedback • Guided multidisciplinary team members; communicated desired output to external creative agencies; mentored students during their assignments.
Critical thinking • Ideated the concepts based on initial research; identified opportunities for the implementation AR & VR solutions.
Problem solving • Troubleshooted tight deadlines; prioritised what should be completed to reach the goal of the project; worked around the limitation of the AR & VR technology.
Planning • Planned what should be completed to achieve desired goal of the project; created syllabus for each semester of students assignments, organised workshops with design experts and arranged interdisciplinary cooperation.
Supervising • Ensured that the quality of outputs from external agencies and students meets everybody's expectations.
Presentation • Presented initial concepts, works in progress and final products to Czech and US clients; jury member, panelist and speaker at industry festivals and conferences.
Problem solving • Troubleshooted tight deadlines; prioritised what should be completed to reach the goal of the project; worked around the limitation of the AR & VR technology.
Planning • Planned what should be completed to achieve desired goal of the project; created syllabus for each semester of students assignments, organised workshops with design experts and arranged interdisciplinary cooperation.
Supervising • Ensured that the quality of outputs from external agencies and students meets everybody's expectations.
Presentation • Presented initial concepts, works in progress and final products to Czech and US clients; jury member, panelist and speaker at industry festivals and conferences.
Problem solving • Troubleshooted tight deadlines; prioritised what should be completed to reach the goal of the project; worked around the limitation of the AR & VR technology.
Planning • Planned what should be completed to achieve desired goal of the project; created syllabus for each semester of students assignments, organised workshops with design experts and arranged interdisciplinary cooperation.
Supervising • Ensured that the quality of outputs from external agencies and students meets everybody's expectations.
Presentation • Presented initial concepts, works in progress and final products to Czech and US clients; jury member, panelist and speaker at industry festivals and conferences.
Communication • Provided communication that supports collaboration among the team.
Self-directed • Systematic approach and analytical thinking enabled me to form a clear set of tasks that to be completed to achieve desired outcome.
Self-motivated • Deeply fascinated by my work and the whole industry; always strive to find the best possible solution.
Desire to learn • Motivated to constantly deepen my knowledge and broaden my hard and soft skills set; to learn more (see “Workshops & Trainings” section below).
Communication • Provided communication that supports collaboration among the team.
Self-directed • Systematic approach and analytical thinking enabled me to form a clear set of tasks that to be completed to achieve desired outcome.
Self-motivated • Deeply fascinated by my work and the whole industry; always strive to find the best possible solution.
Desire to learn • Motivated to constantly deepen my knowledge and broaden my hard and soft skills set; to learn more (see “Workshops & Trainings” section below).
Communication • Provided communication that supports collaboration among the team.
Self-directed • Systematic approach and analytical thinking enabled me to form a clear set of tasks that to be completed to achieve desired outcome.
Self-motivated • Deeply fascinated by my work and the whole industry; always strive to find the best possible solution.
Desire to learn • Motivated to constantly deepen my knowledge and broaden my hard and soft skills set; to learn more (see “Workshops & Trainings” section below).
2021
Jury at International Festival of Animated Films Anifilm
International Competition of VR Films, Music Videos and Abstract and Non-narrative Animation
2020
Panellist at WHATABOUT Online Conference
Topic: AR & VR in Branding
2019
Speaker at Projector UX Meetup
Case study of an AR App for People with Diabetes
2017
Speaker at Czech VR Fest
VR Horror Movie Teasers Created by Students at UMPRUM
06—11 2021
Leadership Program
Femme Palette
10—12 2020
Cinema 4D Ascent
School of Motion
06—08 2020
Animation Bootcamp
School of Motion
09 2019—2022
Pictoplasma Academy Masterclass
Pictoplasma
06—08 2018
Cinema 4D Basecamp
School of Motion
08 2018
VR Development Lab: Painting in AnimVR
Joe Daniels (TinyCo Games, Marvel, Warner Brothers, Aardman Animation)
Anomalia
02—04 2018
Creating web applications in JAVA
Czechitas z.s.
09—11 2017
I can code!: JAVA 2
Czechitas z.s.
07 2017
ANIMATION LAB I. — Animating in VR
Keith Lango (VALVE)
Anomalia
07—08 2017
ANIMATION LAB II. — Attitude & Style in 3D
Mark Oftedal (PIXAR, Warner Bros., Google)
Anomalia
05—06 2017
How to code responsive websites?
Czechitas z.s.
12/16—02/2017
C# Programming Language
Czechitas z.s.
2014—2016
Academy of Arts, Architecture & Design in Prague
Graphic Design and Visual Communication Studio
Master of Arts (MgA.)
Master Thesis: Possibilities for Use of Augmented Reality in Visual Style of Particular Event
2011—2014
Ladislav Sutnar Faculty of Design and Art
University of West Bohemia
Graphic Design Studio
Bachelor of Arts (BcA.)
Bachelor Thesis: Generative Packaging for Sony
2011—2014
Faculty of Economics
University of West Bohemia
Master’s degree (Ing.)
2008—2011
Faculty of Finance and Accounting
University of Economics Prague
Bachelor’s degree (Bc.)